Showing posts with label Jon. Show all posts
Showing posts with label Jon. Show all posts

Friday, 18 May 2018

Sprite Update

So the Final Idle animation for Jon was bothering me for some time now, so finally changes it (right after my post yesterday :p)







Old 




 

 

New Update:
there is just slight changes to his arm an well as not dropping as much.

Thursday, 17 May 2018

I'm Not Dead ... Blog, Sprite Update

This project is still in development.  I've been very busy of the last few years but I've never stopped working on this project but it has been a while since I had something to update.  mostly because I've been redesigning a lot of it yet again.  This Project was how I really learned how to do sprite art and animation and I'm improving after I finish a new character sheet making me want to change things and update it.  What I'm saying is I've Change the art again:

Character Update over the years,  Jon has gotten smaller and smaller,  but I like the Animation more now, but I might change the way his arms moves over time

I'll be updating more of the sprite updates and changes soon.

Friday, 13 March 2015

Concept Art





Here is a Concept Sketch and Outline of Jon's Super attack "Burning Heartbeat".

Going to start uploading more concept art over the next few days/months, as there is a lot of it. 

Thursday, 12 February 2015

Character Combos

One of Jon's Combo Attacks, designed to launch an enemy into the air, assault with a series of blows then bring them back down to the ground finishing them off.
Just a concept at the moment.  More to come

Wednesday, 26 February 2014

Sprite ... Update?

I went a little crazy a while ago and decided to do 16x16 version of all the characters I've Completed so far.

Jon's Forward Attack
 Andy's Basic Attack



Drew's basic Attack
Tartan Loitering

 G1 Falcon Flying

G2 Cheetahs Charge Attack

G3 Elephant, Activation




I Don't really know why I did These, but they're all complete sheets ... Maybe I Should Also do the Mecha just to fully complete the set  

Sunday, 24 November 2013

Sprite Update




Jon's walk cycles been updated a bit over the years.

Wednesday, 12 September 2012

Character Select Images

Character Selection Images as they appear in game.  Jon, Drew, Andy, Kim and Chris.

More artwork to come


EDIT: 03/08/2015
Not also do I need to add one more character to this selection, the character select iimages are going to change in the coming days.

Wednesday, 5 September 2012

Character: Jon

Name: Jon
Age: 24
Hobby: Drinking, Art and Design
Speciality : Dreaming the Ridiculous
Fighting Type: Close Range
Combat Class: Martial Artist / Mecha Pilot

Jon is a pretty basic character, with balanced health and good defence to really get up close and personal with opponents.  Which is where he needs and wants to be.  He doesn’t really do crowd control, not being able to attack a great deal of opponents at once but he loves to run head first into as many as possible knowing that he’ll more than likely get out with a only a few burses.

Monday, 30 August 2010

Up Date

I’m going to be changing Jon’s sheet. Yeah I know. I would like to say it shouldn’t take me long but look how long it took me to change it the first time. I’m just going over the animation and colours of the sprite, changing them so that it’s a lot clearer and the animation flows better.
This is a design decision, I’ve already changed a lot of the sprites for the Gun machines, and they look so much better. But again I shouldn’t be working on this :p

Wednesday, 25 August 2010

Not Dead


I am still working on this project, it's not dead yet (got so many ideas that constantly bounce around my head) but I do have a actually game I'm working on now :D so this has been put to one side for now.

however, I did just do a little pixel fiddling and ended up with something interesting:





Now, which one is better? cause I'm not fully sure :p

Tuesday, 10 November 2009

Some Art Scans


Just Some art I was doing when not working on sprites:

(click to enlarge)





















One of Jon.






















This is Geoff, not a playable character but a very important one to the story. He is the creator of the Gun-Machines.















And Finally Concept art of the GX3. This one has so many concepts, designs, redesigns beore I finally got something I like.

More to come.


Wednesday, 18 March 2009

Art Update

Finished the concept art for Jon, I Like how this came out:
(click to enlarge)





















Monday, 16 February 2009

Sprite Update

I've made some Changes to Jon's Walk animation.

Before:
Jon walking
And After:
Jon Walking  2

Just Slight Changes to the Head so it looks better in motion. Something so simple and yet I'm so very proud of it

Sunday, 1 February 2009

Brave Breaker Gungo - Change GX

AKA "Project Mecha Slug" (or just Change GX)

This Project was created for me to get a feel for sprite art. I've always been interested in sprite animation and have tried basic design for simpler ideas, but this will be the first mayor project I do using what I have learned in hopes to further my knowledge in sprite art and make a really cool game doing so ^-^

Change GX is a Metal Slug inspired Streets of Rage Game, designed for anything with 3 buttons, a D-pad and a screen. A Classic Style Arcade Action game based on the town of Middlesbrough. Players will chose from one of three characters (all based on real people), each character will have there own style of combat being, Long Ranged, Close Ranged and Mid-Ranged. each character has there own strength and weaknesses but they will all control the same as each other.
as well as this player will also be able to find one of three Vehicles throughout the levels known as the Gun-Machines (G-Machines), each with there own abilities and special attacks, but also the ability to merge into one of three different super robot The GX1, GX2 and the GX3.


At the moment I'm slowly working my way though the Sprite Art of one Character Jon Clarke.

BBGCGX - Character Portraite 01
(Art has yet to be fully finished) He's Designed to be a closed Ranged Character, with a lot of combo possiblities.

At the moment this is what I have for the Sprite sheet, it almost done ...
BBGCGX-Character Sheet 01 - Jon 1

This is all the Animations in Actions:
Jon Idel His Idle Animation

Jon walking His Walk Animation

Jump His Jump Animation

Photobucket His basic Attack Animation

Blitz Attack His Blitz Attack Animation. this happens if the player stand in one spot and Continuously presses
the attack button

Back Attack His Back Attack Animation. back attack is designed to be a quick jab behind him, done by pressing the oppsit direction from where your facing and Attack, this has to be done quickly or he will just turn around.

Forwards Attack His forward Attack Animation is just a little hurricane Kick, but it keeps going until the player stops or the character is hit.

Jump Attack His Air Attack Animation, is designed to be a very fast kick, so it should be possible to keep kicking the opponents before landing on the ground

Shoruyken!! Up Attack His Up attack Animation, A rising uppercut (shoryuken!) great for attack above enemies or launching enemies into the air. This can be chained with his Air Attack.

Photobucket His Down Attack Animation. For getting of the enemies below you fast.

Some Special Effects need to be added to some of the sprites and a few are still in testing (need to add or remove frames here and there), but all in all it coming along nicely.

The Second Character is in Production, Drew O'Malley, Mid Ranged Character who specialises in Fire.
Drew O'Malley
I wasn't going to start his Sheet until I first finished Jon's, but I just couldn't help my self :3

Finally this is a rough unfinished piece of concept art for one of the Super Robots you get to use in the game.
GX1
The Colours are not final and the design has changed slightly since I did this piece, but this is to give an idea of just what you'll get. More information on the G-Machines to come in later post.

I will continue to update on advancements made with this project as time goes on, who knows I might end up with a full game.