AKA "Project Mecha Slug" (or just Change GX)
This Project was created for me to get a feel for sprite art. I've always been interested in sprite animation and have tried basic design for simpler ideas, but this will be the first mayor project I do using what I have learned in hopes to further my knowledge in sprite art and make a really cool game doing so ^-^
Change GX is a Metal Slug inspired Streets of Rage Game, designed for anything with 3 buttons, a D-pad and a screen. A Classic Style Arcade Action game based on the town of Middlesbrough. Players will chose from one of three characters (all based on real people), each character will have there own style of combat being, Long Ranged, Close Ranged and Mid-Ranged. each character has there own strength and weaknesses but they will all control the same as each other.
as well as this player will also be able to find one of three Vehicles throughout the levels known as the Gun-Machines (G-Machines), each with there own abilities and special attacks, but also the ability to merge into one of three different super robot The GX1, GX2 and the GX3.
At the moment I'm slowly working my way though the Sprite Art of one Character Jon Clarke.
(Art has yet to be fully finished) He's Designed to be a closed Ranged Character, with a lot of combo possiblities.
At the moment this is what I have for the Sprite sheet, it almost done ...
This is all the Animations in Actions:
His Idle Animation
His Walk Animation
His Jump Animation
His basic Attack Animation
His Blitz Attack Animation. this happens if the player stand in one spot and Continuously presses the attack button
His Back Attack Animation. back attack is designed to be a quick jab behind him, done by pressing the oppsit direction from where your facing and Attack, this has to be done quickly or he will just turn around.
His forward Attack Animation is just a little hurricane Kick, but it keeps going until the player stops or the character is hit.
His Air Attack Animation, is designed to be a very fast kick, so it should be possible to keep kicking the opponents before landing on the ground
His Up attack Animation, A rising uppercut (shoryuken!) great for attack above enemies or launching enemies into the air. This can be chained with his Air Attack.
His Down Attack Animation. For getting of the enemies below you fast.
Some Special Effects need to be added to some of the sprites and a few are still in testing (need to add or remove frames here and there), but all in all it coming along nicely.
The Second Character is in Production, Drew O'Malley, Mid Ranged Character who specialises in Fire.
I wasn't going to start his Sheet until I first finished Jon's, but I just couldn't help my self :3
Finally this is a rough unfinished piece of concept art for one of the Super Robots you get to use in the game.
The Colours are not final and the design has changed slightly since I did this piece, but this is to give an idea of just what you'll get. More information on the G-Machines to come in later post.
I will continue to update on advancements made with this project as time goes on, who knows I might end up with a full game.
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