Wednesday, 5 September 2012

Character: Andy

 
 Name: Andy Burnet
Age: 25
Hobby: Playing FPS's
Speciality : Game and Level Design
Fighting Type: Long Range
Combat Class: Gunslinger / Mecha Pilot

The main gunslinger of the team, Andy uses an assortment of slightly altered Airsoft Weaponry that he borrowed from Chris, but he knows how to use them. Andy’s the weakest character in the game, but damage isn’t what he does best.  All of his attacks have special effects in order to keep the enemies stunned and at a distance. Occasionally coming out with overwhelming damage on a grand scale, but mostly there to aid and support the other characters on the team.
 

Character: Drew

 
Name: Andrew "Drew" O'Malley
Age: 21
Hobby: Drinking, Playing Guitar ... Badly
Speciality : Coding, Fire ... Burning things
Fighting Type: Mid Range
Combat Class: Fire Starter

Drew, is the mid range fire starter of the team.  Some of Drew’s most powerful attacks come after the line “Guys, Guy’s I have the best idea”, although a great idea if theory, these attacks to often backfire on poor drew causing some damage to him self but also great damage to the opponent.
 

Character: Jon

Name: Jon
Age: 24
Hobby: Drinking, Art and Design
Speciality : Dreaming the Ridiculous
Fighting Type: Close Range
Combat Class: Martial Artist / Mecha Pilot

Jon is a pretty basic character, with balanced health and good defence to really get up close and personal with opponents.  Which is where he needs and wants to be.  He doesn’t really do crowd control, not being able to attack a great deal of opponents at once but he loves to run head first into as many as possible knowing that he’ll more than likely get out with a only a few burses.

Yeah It's been a while

A little too Long since I updated anything, which is funny cause I haven't really stopped working on this project (as much as I should be working on other things now).  There has been a lot of changes to the look of the game as well as the art direction.  Visuals to be updated soon.

Monday, 30 August 2010

Up Date

I’m going to be changing Jon’s sheet. Yeah I know. I would like to say it shouldn’t take me long but look how long it took me to change it the first time. I’m just going over the animation and colours of the sprite, changing them so that it’s a lot clearer and the animation flows better.
This is a design decision, I’ve already changed a lot of the sprites for the Gun machines, and they look so much better. But again I shouldn’t be working on this :p

Wednesday, 25 August 2010

Not Dead


I am still working on this project, it's not dead yet (got so many ideas that constantly bounce around my head) but I do have a actually game I'm working on now :D so this has been put to one side for now.

however, I did just do a little pixel fiddling and ended up with something interesting:





Now, which one is better? cause I'm not fully sure :p

Thursday, 19 November 2009

Sprite Update


Getting there :)





















Just need to do his many death animations


Tuesday, 17 November 2009

Sprite Update


Enemies, Comming along nicely :)

Tartan IdleTartan Walk

Tuesday, 10 November 2009

Some Art Scans


Just Some art I was doing when not working on sprites:

(click to enlarge)





















One of Jon.






















This is Geoff, not a playable character but a very important one to the story. He is the creator of the Gun-Machines.















And Finally Concept art of the GX3. This one has so many concepts, designs, redesigns beore I finally got something I like.

More to come.


Saturday, 3 October 2009

Still here

I haven't updated in a while
I've been busy with a lot of stuff (mostly work and drinking related :3), but I am still working and still doing Jon's sprite sheet.
I've been going over the design and combat machanics and redrawing a load of Jon's sheet to make it better in the long run before starting any of the others. As Jon's sheet will be the base for the other characters I need to make sure I won't find interesting little errors further down the line.

it's coming along nicey ^-^ (slowly, but there is good progress) I want to see just how much I can get done by January.