Friday, 3 May 2024

Final Version of The Gun Machines

 


This is the Final Version (for now) for the G-Machines. 

6 years since my last update, not had a lot of time to work but the time its taking me to get anywhere is upsetting.  going to be pushing my self a lot harder to have something more to show. 



Friday, 18 May 2018

Sprite Update

So the Final Idle animation for Jon was bothering me for some time now, so finally changes it (right after my post yesterday :p)







Old 




 

 

New Update:
there is just slight changes to his arm an well as not dropping as much.

Thursday, 17 May 2018

I'm Not Dead ... Blog, Sprite Update

This project is still in development.  I've been very busy of the last few years but I've never stopped working on this project but it has been a while since I had something to update.  mostly because I've been redesigning a lot of it yet again.  This Project was how I really learned how to do sprite art and animation and I'm improving after I finish a new character sheet making me want to change things and update it.  What I'm saying is I've Change the art again:

Character Update over the years,  Jon has gotten smaller and smaller,  but I like the Animation more now, but I might change the way his arms moves over time

I'll be updating more of the sprite updates and changes soon.

Thursday, 24 September 2015

Gun - X Machine 3


Code Name:      Gun - X3 (GX3)
Super form of:    G3 Elephant
Fighting Type:    Long Range
Combat Class:    Heavy Assault

The GX3 is the long-range ground tank of the robot formations.  Slow and not very powerful but can really take a beating.  Unlike other long-range characters, the GX3 doesn’t really provide support for others as it is hitting opponents with as many projectiles as possible.  Its attacks are slow, but quick to recover from making it possible to chain a lot of them together creating a full screen barrage of bullets.  The GX3 is also the only playable character in the game with a specialised “Parry”. Its lack of speed is really it’s only down side and because health and defence it can’t guard, but it doesn’t really need to evade enemy attacks.

Gun - X Machine 2

Code Name:      Gun - X2 (GX2)
Super form of:    G2 Cheetah
Fighting Type:    Mid Range
Combat Class:    Boxer 

The GX2 is the mid range brawler Mecha is the game. The weaker of the Super robot forms, but also the fastest player in the game.  Its attacks can either be super quick field control or slow focused overwhelming single damage.   
The GX2, like the GX1 also has a boost attack, simply by pressing the attack button a second time during an attack and holding it. What this does is remove a great deal of speed, but adding a great deal of knock back damage as the boosted attack extends his arms and power.  These attacks can’t be spammed and are slow to recover from so make the perfect end to a combo.

Gun - X Machine 1


Code Name:      Gun - X1 (GX1)
Super form of:    G1 Falcon
Fighting Type:    Close Range
Combat Class:    Weapon Wielder   


The GX1 is the flying close range damage dealer of the three mecha's.  It has the ability to boost and do boosted attacks, greatly increasing its speed making virtually invincible (only being stopped by beam/laser based attacks)  The Boosted attacks however are slow to recover from making it impossible to use multiple in quick succession for a combo. The GX1 can deliver very powerful blows but be left open for an attack after as it doesn’t have a blitz attack, because of this, this Mecha can be easy to use but hard to Master.
 

Friday, 13 March 2015

Concept Art





Here is a Concept Sketch and Outline of Jon's Super attack "Burning Heartbeat".

Going to start uploading more concept art over the next few days/months, as there is a lot of it. 

Thursday, 12 February 2015

Character Combos

One of Jon's Combo Attacks, designed to launch an enemy into the air, assault with a series of blows then bring them back down to the ground finishing them off.
Just a concept at the moment.  More to come

Tuesday, 25 November 2014

Blog Update

Added a new section called "About this Game" to the blogs main page (above).  Within this section will contain the core ideas behind this project, where it came from, how it will play and a little about how the characters work.   More to come soon

Saturday, 11 October 2014

Blog Update

This Blog is going through some design changes to pages may appear and disappear or completely change over the next few days/weeks.